Concept design for GR Breakpoint at Ubisoft. I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot) I worked closely with our art director, Vincent Delassus, my teammate (3DSMAX modeler) Sylvain Bouland aka "Boulon" who made the final model, and Chanyl Rughooputh (Lead Vehicle Artist) https://www.artstation.com/mrshrimpet https://www.artstation.com/mushumushu