Adam: Production design for the real-time short film | Unity Blog
We are launching a series of articles about the making of our latest demo, Adam. Over the course of the next several weeks, we will cover various aspects of production: concept art, assets production, in-engine setup, animation pipeline, VFX, and custom features as well as the tools we created for the project. We also plan to release various character and environment projects - basically all the material we can with no dependencies on Unity’s upcoming (but currently not publicly available) sequencer tool. In addition to publishing a series of making of blog posts, we’re working hard to prepare as much as possible from this project for release. The plan is to make our assets and custom tech available this autumn.